PS5 NAT Type 3 can prevent Remote Play, according to PlayStation; the label alone does not identify which router or upstream network causes it.
Before you change anything
This is a diagnostic entry point. The source supports the general check, not a confirmed root cause for your device.
What to check first
What address range appears on the router WAN side, and is another router upstream?
Record the exact model, hardware revision, firmware and recent change before adjusting settings. If you cannot answer the question, keep the cause open.
Narrow the likely path
| Observation | Next check |
|---|---|
| WAN is in 100.64.0.0/10 | Ask the ISP about carrier NAT and reachable addressing before opening ports. |
| WAN is private RFC 1918 | Identify the upstream router and choose a supported single-routing arrangement. |
| WAN appears public | Check router firewall and game-service status; do not expose router administration. |
Decision after the first test
Run the PS5 internet connection test, then check the router WAN address and provider status before changing port rules.
Use a documented next step
Verify before escalating
After each change, repeat the exact failed task. If the result is unchanged, restore the previous setting and use the official support link for your exact hardware revision. Don’t assume a menu or capability from a related model.
Official sources
- PlayStation US Remote Play NAT Type 3 and PS5 network test (full_text; checked 2026-11-01)
- RFC 6598 shared address space for carrier networks (full_text; checked 2026-11-01)
Check your exact US model, hardware revision, and firmware on the linked support page before changing settings.